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Scot Noel's

Science and Fantasy Fiction

Engaging stories of science fiction and fantasy, along with essays, book reviews, fantasy art, and more!

All the Universe or Nothing

Scot Noel of Science and Fantasy FictionIn a screenplay by H.G. Wells for the Science Fiction Film "Things to Come," the movie ends with a dramatic monologue that goes in part:

“... And when he (man) has conquered all the deeps of space and all the mysteries of time, still he will be beginning.  And if we’re no more than animals we must snatch each little scrap of happiness and live and suffer and pass, mattering no more than all the other animals do or have done. It is this-or that: all the universe or nothing... Which shall it be?”

With foresight, insight, and a sense of fun, we hope to examine that challenge in these pages and in the stories we offer up for your consideration. 


 

I have always written Science Fiction and Fantasy Fiction.

Indeed, from the moment I learned to scribble in cursive, I began to split my time between playing with toys and writing tales of their plastic adventures.  In time, I went on to earn a degree in English and to make my living via the keyboard.

My name is Scot Noel, and now that you are here my fame is complete.  (Yes, I've always been a bit of a smartass too.)  But the truth is, your attentions are all the celebrity we need, and for acclaim and critical review, it's our visitors comments that will mean the most. 

So thanks for stopping by and let's take a moment to get better acquainted.

Writing for Dollars

News Releases, brochures, advertising copy, marketing materials, grants, technical manuals, design documents, and a thousand other bits of professional word play have been my bread and butter over the years 

And while a career in fiction never seemed to be in the stars, I was fortunate to have one of my Science Fiction stories about nano-technology, "Riches Like Dust," selected for the Writers of the Future anthology, Volume VI in 1990.

Of even greater fortune, my Writers of the Future win became the springboard for a career in computer game development.  From 1994 through 2001, I worked as writer, voice director, associate producer, and project manager for a computer game company at first known as Event Horizon Software, and which later gained fame as DreamForge Intertainment.

It was an exciting time to work in computer gaming, when even the smallest company could create projects of exceptional design, and a premium was placed on good storytelling.

In fact, each of our games in those days came not only with a manual, but with a fully developed novella to help establish the background and bring the world of the game to life.  And yes, the novellas were mine.

Our storytelling skills did not go unnoticed, and soon we were working in the worlds of Advanced Dungeons & Dragons, including Ravenloft and Menzoberranzan, crafting a series of games for SSI that were both well received and showcased the burgeoning talents of our team.

Even our two real-time strategy war games, War Wind and War Wind II: Human Onslaught featured more interesting story lines than most, including tales of  cultures in conflict and lost humans more in need of alliances than firepower.

During these years I was able to hone both my management and writing skills while working with a highly talented crew of programmers, artists, designers, writers, musicians, and voice actors. 

In fact, it was at DreamForge that I met my future wife Jane, an artist and Art Director.

 After only a dozen or so proposals, she agreed to marry me and we have made a great team ever since.  

Our Own Business

The downside of developing computer games is that the work goes on 60, 70, and 80 hours per week, leaving little time for a personal life and precious few moments for writing fiction. 

Naturally, we decided to make the situation even worse.  My wife Jane had always harbored entrepreneurial dreams, and one day she announced that she was leaving to found her own company.  I think my generous response went something like "just try not to lose too much money, OK?"

A year later I too was an employee of Computers Made Easy, Inc. (now CME Websites), a web development company known for, as you can imagine, its graphics, web copy, and search engine optimization techniques.  If you've an interest, you can browse our Portfolio of Web Projects.

As we all know, when you own your own business, you only have to work half days.  You can pick any 12 hours you want. Every single day. Weekends included.

Science and Fantasy Fiction

Although I am sometimes slow, it eventually occurred to me that my own company make websites.  So one afternoon I went online and Googled my way through many of the responses for terms like Science Fiction, Fantasy Fiction, Sci Fi, and the rest. 

I was checking over the competition for an idea that was forming in the back of my mind. I quickly came to the conclusion that Science and Fantasy Fiction have not yet come of age on the Internet.  Most genre websites are an afterthought, not a medium.  They have little character and offer nothing to inspire the imagination. 

It made me feel all the more strongly that there would be a place for ScienceandFantasyFiction.com.  After all, ours is not an earth shaking site, nor one of remarkable new technical achievement.  It simply has something along the lines of character and offers stories that assume you love to read, and to think, and then read some more.

Thank you for coming, truly!  Feel free to Contact Us with your comments or concerns, and return as our guest whenever it may please you.  We are always open.

My Creative Career

Computer Games

Rites of War was my last completed game as Project Manager.

Development went smoothly, I had a great crew, and to this day I enjoy  fond memories of the project.

Game of the Year award winners Sanitarium and Anvil of Dawn stand out as among our most original creations.

Stephen King even has a character in his novel "The Girl Who Loved Tom Gordon" mention his love for the computer game Sanitarium.  Our teams were at their creative best, and Sanitarium can still be found by those who look for it.

In developing Chronomaster, we had the privilege to work with Roger Zelazny just  before his untimely death.  It was also our good fortune on this project to form a lasting friendship with fantasy writer Jane Lindskold

Unfortunately, due to scheduling conflicts, I missed my chance to voice direct Brent Spiner, Ron Perlman, and Lolita Davidovich on Chronomaster.

Magazines

As time challenged as I was during my computer gaming career, I did manage to have a few stories and articles appear in publications as diverse as Pandora, Strategy Plus, and Algis Budrys' Tomorrow Magazine.  

Among my favorite stories were the short-short pieces of robot fiction that found a home in the small press magazine Vision.

I am not known for being terse.  In fact, during my career in computer gaming, I was often referred to as "tree killer" and that just for the volume and lengthiness of my memos.

Anthologies

Science Fiction and Fantasy are not the sole compass of my interests.  A good fantastical tale is exactly that, and I love an eclectic variety of popular fiction and literature.

In 2001 and 2002, I wrote two zombie horror stories for these Eden Studios anthologies edited by James Lowder.

The Book of All Flesh and The Book of More Flesh are just plain fun, filled with imaginative and, dare we say, frightening tales.

Both Books are not only still available at Amazon.com

You can download a PDF preview of The Book of More Flesh here, by clicking the following link: Preview the Book of More Flesh.

Inspiring Times InWestmorelandEditor in Chief

Somehow, in addition to our web design work at Computers Made Easy, I found time to become Executive Editor of Inspiring Times / InWestmoreland Magazine, a family publication that covered stories of general interest in our home county.

This gig lasted for a few years until both the publisher and myself became too busy to continue with the magazine, and the print magazine was retired. 

Today, I continue to work with writers who contribute to our local online directory of businesses, services, and events www.Inwestmoreland.com.

Writing Credits

Games

DarkSpyre
1990, Developed by Event Horizon Software, distributed by Electronic Zoo.  Scot Noel, novella Author: Valley of Tears.

Dusk of the Gods
1991, Developed by Event Horizon Software, distributed by Interstel Corporation.  Scot Noel, story author: A Debt to be Paid.

The Summoning
1992, Developed by Event Horizon Software, published by Strategic Simulations, Inc.  Scot Noel, story author: An Enemy of Dreams.

Veil of Darkness
1993, Developed by Event Horizon Software, published by Strategic Simulations, Inc. Scot Noel, story author: The Forge of the Evil Heart.

Ravenloft – Strahd’s Possession
1994, Developed by DreamForge Intertainment, published by Strategic Simulations, Inc. Scot Noel, writer Interaction & Game Text.

Menzoberranzan
1994, Developed by DreamForge Intertainment, published by Strategic Simulations, Inc.  Scot Noel, writer Interaction & Game Text

Ravenloft - The Stone Prophet
1995, Developed by DreamForge Intertainment, published by Strategic Simulations, Inc.  Scot Noel, writer Interaction & Game Text,

Anvil of Dawn
1995, Developed by DreamForge Intertainment, published by New World Computing, Inc.
Scot Noel, writer Interaction & Game Text

War Wind
1996, Developed by DreamForge Intertainment, published by Strategic Simulations, Inc.
Scot Noel, writer Interaction & Game Text.

Fiction

L. Ron Hubbard presents Writers of the Future, Volume VI
Edited by Algis Budrys

Copyright 1990 by Bridge Publications, Inc.
Riches Like Dust, by Scot Noel

Vision Science Fiction, Issue 9
Edited by Roy Smith
Copyright 1991 by Vision, Inc.
Metal Faith, by Scot Noel

Pandora Science Fiction and Fantasy
Edited by Meg Mac Donald
Copyright 1992 by Pandora
In the Way of Dragons, by Scot Noel

Vision Science Fiction, Issue 13
Edited by Roy Smith
Copyright 1992 by Vision, Inc.
The Keeper of Enmity, by Scot Noel

Vision Science Fiction, Issue 17
Edited by Roy Smith
Copyright 1993 by Vision, Inc.
The Link, by Scot Noel

Vision Science Fiction, Issue 18
Edited by Roy Smith
Copyright 1994 by Vision, Inc.
A Radiance in the Bone, by Scot Noel

Strategy Plus
Copyright 1995 by Strategy Plus, Inc.
Forging the Stone Prophet by Scot Noel

Tomorrow Speculative Fiction
Edited by Algis Budrys
Copyright 1995 by The Unifont Company, Inc.
Fire and Ice, by Scot Noel

The Book of All Flesh
Edited by James Lowder
Copyright 2001 by Eden Studios, Inc. and James Lowder
On-Line Zombies and Dry-Land Skates, by Scot Noel

The Book of More Flesh
Edited by James Lowder
Copyright 2002 by Eden Studios, Inc. and James Lowder
The Hyphenated Spirit, by Scot Noel