About Us
Scot
Noel's Science and Fantasy Fiction
Engaging stories of science fiction and fantasy, along
with essays, book reviews, fantasy art, and more!
All the Universe or Nothing
In a screenplay by H.G. Wells for the Science
Fiction Film "Things to Come," the movie ends with a dramatic
monologue that goes in part:
“... And when he (man) has
conquered all the deeps of space and all the mysteries
of time, still he will be beginning. And if
we’re no more than animals we must snatch each little
scrap of happiness and live and suffer and pass,
mattering no more than all the other animals do or have
done. It is this-or that: all the universe or nothing...
Which shall it be?”
With foresight, insight, and a sense of fun,
we hope to examine that challenge in these pages and in the
stories we offer up for your consideration.
I have always written Science Fiction and Fantasy Fiction.
Indeed, from the moment I learned to scribble in cursive, I began
to split my time between playing with
toys and penning tales of their adventures. I went on to
earn a degree in English and to make my living via the keyboard.
My name is Scot Noel, and now that you are here my fame is
complete. (Yes, I've always been a bit of a smart ass
too.) But the truth is, your attentions are all the
celebrity we need, and for acclaim and critical review, it's
your comments that will mean the most.
So thanks for stopping by and let's take a moment to get better
acquainted.
Writing for Dollars
News
Releases, brochures, advertising copy, marketing materials,
grants, technical manuals, design documents, and a thousand
other bits of professional word play have been my bread and
butter. And while a career in fiction never seemed to be
in the stars, I was fortunate to have one of my Science Fiction
stories about nano-technology, "Riches Like Dust," selected for
the Writers of the Future anthology, Volume VI in 1990.
Of even greater fortune, my Writers of the Future win became the
springboard for a career in computer game development.
From 1994 through 2001, I worked as writer, voice director,
associate producer, and project manager for a computer game
company at first known as Event Horizon Software, and which
later gained fame as DreamForge Intertainment.
It was an exciting time to work in
computer
gaming, when even the
smallest company could create projects of
exceptional design, and a premium was placed on good
storytelling.
In fact, each of our games in those days came not only with a
manual, but with a fully developed novella to help establish the
background and bring the world of the game to life. And
yes, the novellas were mine.
Our storytelling skills did not go unnoticed, and soon we were
working in the worlds of Advanced Dungeons & Dragons, including
Ravenloft and Menzoberranzan, crafting a series of games for SSI
that were both well received and showcased the burgeoning
talents of our team.

Even our two real-time strategy war games, War Wind
and War Wind II: Human Onslaught featured more
interesting story lines than most, including tales of
cultures in conflict and lost humans more in need of
alliances than firepower.
During
these years I was able to hone both my management and
writing
skills while working with a highly talented crew of programmers,
artists, designers, writers, musicians, and voice actors.
In fact, it was at DreamForge that I met my future wife Jane,
an artist and Art Director. After only a dozen or so
proposals, she agreed to marry me and we have made a great team
ever since. This website is just one example of our
ongoing collaborations.
Our Own Business
The downside of developing computer games is that the work
goes on 60, 70, and 80 hours per week, leaving little time for a
personal life and precious few moments for writing fiction.
Naturally, we decided to make the situation even worse.
My wife Jane had always harbored entrepreneurial dreams, and one
day she announced that she was leaving to found her own
company. I think my generous response went something like
"just try not to lose too much money, OK?"
A year later I too was an employee of Computers Made
Easy, Inc. (now CME Websites), a web development company known for, as you can
imagine, its graphics, web copy, and search engine optimization
techniques. If you've an interest, you can browse our
Portfolio of Web Projects.
As we all know, when you own your own business, you only have
to work half days. You can pick any 12 hours you want.
Every single day. Weekends included.
And the Years Flew by...
All that time I was writing a few things here and there,
sending some out to brave rejection and filing others carefully
away. Trouble was there is a difference between writing to
publish and writing for your own passions.
Those of you interested in serious careers should know this.
You need to be familiar with the market to which you are trying
to sell and then craft your tales to meet that demand.
Remember, editors have to sell their magazines and books. That
means giving the audience what the audience expects, at least
most of the time.
With so few moments to devote to writing, I could never bring
myself to write for a specific market, and I found precious
little patience for the idea as well. When by happenstance
an editor likes what I like and likes what I write, then we have
hit it off and I have been blessed with another sale.
Editors find me easy to work with and quick to supply requested
changes and the like, but for me to sit down and engineer a work
with a specific publication in mind has always resulted in more
daydreaming than work.
And the submission process is so long. It can take
months to hear anything, and many months to years afterward to
see your work in print.
Science and Fantasy Fiction
Although I am sometimes slow, it eventually occurred to me
that my own company make websites. So one afternoon I went online and Googled my way through many of the responses for terms like
Science Fiction, Fantasy Fiction, Sci Fi, and the rest. I
was checking over the competition for an idea that was forming
in the back of my mind.
I quickly came to the conclusion that Science and Fantasy
Fiction have not yet come of age on the Internet. Most
genre websites are an afterthought, not a medium. They
have little character and offer nothing to inspire the
imagination.
It made me feel all the more strongly that there would be a
place for
ScienceandFantasyFiction.com. After all, ours is not
an earth shaking site, nor one of remarkable new technical
achievement. It simply has something along the lines of
character and offers stories that assume you love to read,
and to think, and then read some more.
Should I find an audience of a dozen appreciative minds, this
site will feel like home. Should a hundred, a thousand,
or more honor its halls, then our efforts will be more than
blessed, with our precious library of tales ever ready to entertain and inspire.
Thank you for coming, truly! Feel free to
Contact Us with your comments or
concerns, and return as our guest whenever it may please you.
We are always open.
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My Creative Career

Rites of War was my last completed game as Project
Manager. Development went smoothly, I had a great crew,
and to this day I enjoy fond memories of the project.
Game of the Year award winners Sanitarium and
Anvil
of Dawn. These two stand out as among our most
original creations. Stephen King even has a character in
his novel "The Girl Who Loved Tom Gordon" mention his love for
the computer game Sanitarium. Our teams
were at their
creative best,
and Sanitarium can still be found on many bargain
shelves.
In developing Chronomaster, we had the privilege to
work with Roger Zelazny just before his untimely death.
It was also our good fortune on this project to form a lasting
friendship with fantasy writer
Jane Lindskold.
Unfortunately, due to scheduling conflicts, I missed my chance
to voice direct Brent Spiner, Ron Perlman, and Lolita Davidovich.
Magazines
As time challenged as I was during my computer gaming career,
I did manage to have a few stories and articles appear in
publications as diverse as Pandora, Strategy Plus, and
Algis Budrys' Tomorrow Magazine.
Among my favorite stories were the short-short pieces of
robot fiction that found a home in the small press magazine
Vision.

I am not known for being terse. In fact, during my career
in computer gaming, I was often referred to as "tree killer"
and that just for the volume and lengthiness of my memos.
Anthologies
Science
Fiction and Fantasy are not the sole compass of my interests.
A good fantastical tale is exactly that.
In 2001 and 2002, I
wrote two zombie horror stories for these Eden Studios
anthologies edited by James Lowder.
The
Book of All Flesh and The Book of More Flesh are just
plain fun, filled with imaginative and, dare we say, frightening
tales.
Both Books are not only still available at
Amazon.com, but have become
a bit of collectors items, selling from $65 to $200 a piece.
You can download a PDF preview of The Book of More Flesh here, by clicking the following link:
Preview the Book of More
Flesh.
Current Work

Somehow, in addition to our web design work at Computers Made
Easy, I have found time to become Executive Editor of Inspiring Times
/ InWestmoreland Magazine, a family publication that covers
stories of general interest in our home county.
My Creative Career

You
can learn more about my creative career by clicking the book
icon above. We hope you enjoy you stay, and come back
again soon!